Brawl - Meta Knight - Subaction - SpecialAirLwStart

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Stats

IASA: None
Fully Intangible: 18-20
Subaction Index: 0x1d9

Scripts

Main

  1. AsyncWait(12.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  3. SetAirGround(106)
  4. AsyncWait(17.0)
  5. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  6. AsyncWait(26.0)
  7. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

  1. Goto(SpecialLwStart GFX 0xf4c0)

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(868)
  3. SyncWait(8.0)
  4. SoundEffect1(808)

Other

  1. ModelChanger { reference: 1, switch_index: 2, bone_group_index: 1 }
  2. ArticleVisibility { article_id: 0, visibility: false }
  3. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(0)] }
  4. AsyncWait(5.0)
  5. ItemVisibility(false)
  6. AsyncWait(8.0)
  7. ModelChanger { reference: 1, switch_index: 2, bone_group_index: 2 }
  8. ArticleVisibility { article_id: 0, visibility: true }
  9. AsyncWait(12.0)
  10. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
  11. ArticleVisibility { article_id: 0, visibility: false }
  12. UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(false)] }
  13. TagDisplay(false)